Namespace: jsonIn

server.jsonIn

Properties:
Name Type Attributes Description
action string "player_move" or "game_over"
game string prefix for localStorage and server database entries
move_count integer used to id messages to the server so turns aren't inadvertantly skipped
state Array <optional>
player_move to tell server the current state.
move Object <optional>
player_move selected by human player, eg {"red": ["move", "a", 1, "b", 2]} or {"red": "noop"}
init Array <optional>
starting state stored in localStorage to update server utilities
moves Array.<Object> <optional>
array of moves to provide history of a game played to completion.
goal Object <optional>
didn't simply call this utility to distinguish from non terminal state values.
Source: