| Combination | Selected | Score |
|---|---|---|
| (100) 2 | ||
| (70) 3 | ||
| (60) 4 | ||
| (50) 5 | ||
| (40) 6 | ||
| (30) 7 | ||
| (40) 8 | ||
| (50) 9 | ||
| (60) 10 | ||
| (70) 11 | ||
| (100) 12 | ||
| Total | ||





Thanks to game-icons.net for the dice art.
This is one of Sid Sackson's designs included in his 1969 book A Gamut of Games from which I also took Bowling Solitaire.
It's similar to Yahtzee in that five dice are rolled per round to create a set collection pool, but there's no re-rolling. The five dice need to be allocated to two "sets" of two and one reject each round.
One of the inovations in this game is starting a new set creates an initial dept of 200 points, and you need to get at least five of a set to break even, and only from the sixth do you turn a profit. A set's potential value depends on how common it is. Sevens, the most common combination, only yield 30 while "snake eyes" and "box cars" potentially yield 100 points every time they are collected after the fifth.
Rejects cause the clock to tick in that once a given value has been rejected for the eighth time, it's game over. In the early rounds, any value can be rejected but once all three slots have been filled, one of those values must be selected as the reject. Rolls in which none of the three rejects appears among the five dice are "free" in that then any dice can be rejected.
Winning involves scoring more than 500 points. Most games tend to end with the player in the red.