Line: clear all cards in a row or column with a card of the same value. Blocked by 3 or more diamonds.
Up/Down: 2-7 clear all cards of lower value, or 7 clears all of higher value. Blocked by 3 or more spades.
Run: clear any number of cards in sequential in order with the discarded club. Blocked by 3 or more hearts.
13
Match: clear all cards in the grid with the same value.
Sum: clear any number of cards whose sum is exactly the value of the discarded card.
Any: clear any one card in the grid.
Message Goes Here.

🏠Club Fight

This won Best 1 Player Game in the 2023 Traditional Deck Game Design Contest for creator D. "UberDante" Teuber which I discovered via one of Totally Decked's YouTube video tutorials.

There's also a video by the game's author describing the rules and a pdf.

Your playing cards are the 13 clubs, with one of the four face-up hand cards played each turn.

Each club can be used for one of potentially six actions, creating an interesting UI problem for me. I've created six worker placement boxes. Moving a club will highlight the actions available to it.

To win, you need to clear the deck of the remaining three suits plus two jokers, removing face-up cards from a three-by-three grid which is also replenished after each turn. In this game, aces are valued at one, jacks 11, queens 12 and kings 13. Jokers have no value, making them harder to eliminate since all but the "Line" and "Any" actions clear cards based on their value.

Action Boxes

Match
All cards of the same value as the club placed are cleared.
Sum
Cards adding up to the value of the club placed. Move cards from the grid to this box after placing your club in it.
Any
After this action has been selected by placing any club on it, move any card, including a joker, from the grid to this box.
Line
The grid has to have at least one card of the same value as the club placed in this box. Move that card from the grid to this box, and then another to show if you want to clear the row or column containing the matched card. This action is blocked if there are three or more diamonds in the grid.
Up/Down
This action is only available to clubs valued between two and seven. It clears all cards of a lower value, except the 7 of clubs can be used to either clear lower or higher valued cards. If the 7 of clubs is played, move a card from the grid to this box which is eigher greater or less than seven. This action is blocked by three or more spades in the grid.
Run
The cleared cards need to form a sequence with the club. Move cards from the grid valued at either one less than the lowest card or one more than the highest valued card starting with the club played. This action is blocked by three or more hearts.

Thanks to Vector Playing Cards for the artwork.