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Card Capture was designed by Lucas Gentry with its rules available online. It's a relatively simple introduction to the Deck Building genre using a standard deck of 54 playing cards.
The player's deck starts with the weakest cards — 2s, 3s, and 4s — while the enemy deck starts with all the face cards — including aces which are valued 14 while jacks are 11, queens 12, and kings 13 — along with all the number cards above five.
Winning requires you to trade-up your cards by either capturing enemy cards, making them available to you for the rest of the game, or to the enemy capture pile taking them out of play. But if a face card goes into the enemy capture pile, you instantly lose.
At the start of each turn, both the player and the enemy have four face-up cards. You get to discard as many cards from your hand as you want, in this webapp version by dragging a hand card to the discard pile. Once you have completed the discard phase, click on the personal draw deck to replenish discarded cards from your draw deck and proceed to the capture phase. Even if you don't want to discard any cards, remember to tap the personal draw deck to move to the next phase.
Enemy cards are captured by placing cards of the same suit on them which add up to an equal or higher value. Jokers are included, matching the value of the highest suit card played. If you find you can't get a strong enough combination to achieve a capture, click on the personal discard deck to move the cards placed on the enemy card back into your hand.
Alternatively, you can sacrifice either one or two of your hand cards to the enemy capture pile. One sacrificed card moves the right-most enemy card to the enemy capture pile, ie out for the remainder of the game. Two sacrificed cards allows you to move any enemy card to the enemy draw deck to reappear later in the game.
Spaces in the enemy line are filled by first shifting cards to the right, then drawing new cards to fill the left-hand side.